Vehicular Nonsense

The vehicle in the game developed over some planning and mind ramblings on my part. It started as an Angler fish and ended as a Whale. The bases of the game is that the technology is powered by the crystals so that is the heart of the vehicle in this game.

I made an animation for the vehicle in Maya, I worked to try to make a natural movement even though the vehicle was fairly rigid. I then textured in in Zbrush playing around with colours and Textures.

Triggered

In the game we have bridges that are made of rocks and fly in when triggered by a volume that the player drives through. I made animations in Maya and imported them into Matinee that would play when triggered.

I also Started making the material properties with the textured made by Tamla my team mate.

 

 

Game 2 Coming up

For the second game, we had to make a racing game. We decided to go about making a remediation of Atlantis in the sky. The theme is a cross between Mayan and steam-punk and is quite mechanical. We have lots of moving parts and cog islands. The idea for the game being a checkpoint time trial with lots of open decision paths in the route the player takes.

 

Games Aplenty

So I have neglected to update here for a while, but have been very busy working. So i will do a series of updates on the Games development module I have.

First brief for this was to make a puzzle game. We kinda did that ish ;P

The game we made was called Chroma and is a side scrolling endless runner with a colour changing mechanic.

I was in charge of production of the backgrounds. This meant producing layers and modular assets for both time and also parallax.

I started concepting out buildings and moved into a style of very crisp geometry as the game is set in Neo-Tokyo. Cyber punk was the theme and i went with a blue tint for everything as the game is set at night.